Showing posts with label custom web services in india. Show all posts
Showing posts with label custom web services in india. Show all posts

Wednesday, November 5, 2014

Microscale 3-D Printing

Despite the excitement that 3-D printing has generated, its capabilities remain rather limited. It can be used to make complex shapes, but most commonly only out of plastics. Even manufacturers using an advanced version of the technology known as additive manufacturing typically have expanded the material palette only to a few types of metal alloys. But what if 3-D printers could use a wide assortment of different materials, from living cells to semiconductors, mixing and matching the “inks” with precision?

Jennifer Lewis, a materials scientist at Harvard University, is developing the chemistry and machines to make that possible. She prints intricately shaped objects from “the ground up,” precisely adding materials that are useful for their mechanical properties, electrical conductivity, or optical traits. This means 3-D printing technology could make objects that sense and respond to their environment. “Integrating form and function,” she says, “is the next big thing that needs to happen in 3-D printing.”
                                                                                                   
 Left: For the demonstration, the group formulated four polymer inks, each dyed a different color. 

Right: The different inks are placed in standard print heads. 

Bottom: By sequentially and precisely depositing the inks in a process guided by the group’s software, the printer quickly produces the colorful lattice.



A group at Princeton University has printed a bionic ear, combining biological tissue and electronics (see “Cyborg Parts”), while a team of researchers at the University of Cambridge has printed retinal cells to form complex eye tissue. But even among these impressive efforts to extend the possibilities of 3-D printing, Lewis’s lab stands out for the range of materials and types of objects it can print.

Friday, August 1, 2014

Samsung Galaxy Alpha With Octa-Core SoC to Launch on August 13

The rumour mill has been spewing out several conflicting launch dates for the anticipated metal-clad Samsung Galaxy Alpha (aka Galaxy S5 Prime and Galaxy F). First a report claimed the August 13 launch, then on Wednesday it was rumoured for August 4, and now yet another report claims the launch of the rumoured Galaxy Alpha will be on August 13 itself.
On Thursday a German website named Allaboutsamsung had published a report scrapping the August 4 release date from Sammobile, and claimed the rumoured metal-clad Samsung Galaxy Alpha smartphone will launch on August 13. The website also published purported specifications of the handset, along with an image of the alleged Samsung Galaxy Alpha's back without the panel (showing the SIM card slot and model number, as well as visible metal seams), as well as purported Galaxy Alpha AnTuTu benchmark screenshots.



The purported image and benchmark screenshots of the Galaxy Alpha shows the devices' model number to be SM-G850F. It appears that the smartphone will come with support for only a single SIM (Nano-SIM), and will not support storage expandability via microSD card. Notably, the website claims it is unsure about if the smartphone seen in the image is the final design that will appear on shelves, and that it is waiting for Samsung to launch the device on August 13.The purported Galaxy Alpha AnTuTu benchmark screenshots reveals a 720x1280 pixel display resolution with a pixel density of 320ppi for the rumoured 4.8-inch screen. The other leaked specifications of the anticipated Galaxy Alpha include an octa-core Exynos 5433 SoC with a Mali-T628 GPU; 2GB of RAM; 32GB of inbuilt storage; a 12-megapixel rear camera; a 2.1-megapixel front camera, and Android 4.4.4 KitKat.
Earlier this week, the alleged metal-clad Samsung Galaxy Alpha was purportedly spotted in a user agent (UA) profile on Samsung's support site, as well as on Samsung's developer console, once again pointing to a 720p display resolution.





Sunday, June 1, 2014

Web Animations - element.animate() is now in Chrome 36

Web Animations - element.animate() is now in Chrome 36

Animation on the web was once the province of JavaScript, but as the world moved to mobile, animations moved to CSS for the declarative syntax and the optimizations browsers were able to make with it. With 60fps on mobile always your goal, it makes sense to never step outside of what browsers know how to efficiently display.
More tools are appearing to make JavaScript-driven animations more efficient, but the holy grail is a unification of declarative and imperative animations , where the decision of how to write your animations is based on what’s the clearest code, not what is possible in one form and not in the other.
Web Animations stand to answer that call, and the first part of it has landed in Chrome 36 in the form of element.animate(). This new function lets you create an animation purely in JavaScript and have it run as efficiently as any CSS Animation or Transition (in fact, as of Chrome 34, the exact same Web Animations engine drives all of these methods)
The syntax is simple, and its parts should be familiar to you if you’ve ever written a CSS Transition or Animation:
element.animate([
  {cssProperty: value0},
  {cssProperty: value1},
  {cssProperty: value2},
  //...
], {
    duration: timeInMs,
    iterations: iterationCount,
    delay: delayValue
});
The biggest advantage of this new function is the elimination of a lot of awkward hoops we formerly had to jump through to get a smooth, jank-free animation.
As an example, for Santa Tracker last year, we wanted to have snow falling continuously, and we decided to animate it via CSS so that it could be done so efficiently.
However, we wanted to pick the snow’s horizontal position dynamically based on screen and events going on in the scene itself, and of course the height of the snow’s fall (the height of the user’s browser window) wouldn’t be known until we were actually running. This meant we really had to use CSS Transitions, as authoring a CSS Animation at runtime gets complex quickly (and hundreds of snowflakes means hundreds of new styling rules).
So we took the following approach, which should be familiar:
snowFlake.style.transform = 'translate(' + snowLeft + 'px, -100%)';
// wait a frame
snowFlake.offsetWidth;
snowFlake.style.transitionProperty = 'transform';
snowFlake.style.transitionDuration = '1500ms';
snowFlake.style.transform = 'translate(' + snowLeft + 'px, ' + window.innerHeight + 'px)';
The key is in that 'wait a frame’ comment. In order to successfully start a transition, the browser has to acknowledge that the element is in the starting position. There are a few ways to do this. One of the most common ways is to read from one of the element properties that forces the browser to compute layout, thereby ensuring it knows that the element has a starting position before transitioning to the ending position. Using this method allows you to congratulate yourself on your superior knowledge of browser internals while still feeling dirty with every keystroke.
In contrast, the equivalent `element.animate()` call couldn’t be more clear, saying exactly what is intended:
snowFlake.animate([
  {transform: 'translate(' + snowLeft + 'px, -100%)'},
  {transform: 'translate(' + snowLeft + 'px, ' + window.innerHeight + 'px)'}
], 1500);
There are many more options. Just like with its CSS counterparts, Web Animations can be delayed and iterated:
snowFlake.animate([
  {transform: 'translate(' + snowLeft + 'px, -100%)'},
  {transform: 'translate(' + snowLeft + 'px, ' + window.innerHeight + 'px)'}
], {
  duration: 1500,
  iterations: 10,
  delay: 300
});

Thursday, May 15, 2014

YouTube, Facebook Account for Nearly a Third of Mobile Traffic

Facebook and YouTube are now dominating mobile traffic shares in early 2014, as more people shift to a mobile device to upload photos to social networks and watch cat videos.Facebook and YouTube now account for 32% of data sent to and from mobile devices, according to a report by Sandvine. Individually, Facebook's share was 26.9% for upstream traffic and had a 14% share for downstream traffic during peak periods in North America through the beginning of this year, while YouTube only had 3.7% share for upstream traffic, but a 17.6% share for downstream.With Facebook's high upstream traffic, it seems users are uploading photos and videos from mobile devices more than ever before on the social network. YouTube's downstream traffic share is essentially unchanged from the Sandvine's number from last year, 17.7%.
The following chart, created by Statista, lists the top 10 web services ranked by mobile traffic share. 

Wednesday, May 7, 2014

Adobe Launches Standalone Storytelling App for iPad

Many of Adobe's mobile offerings have been extensions of the company's popular software products, such as Photoshop or Lightroom.
Increasingly, however, Adobe is focusing on providing more tools for its mobile users. The company rolled out Adobe Voice Thursday, an all-new storytelling app for iPad users.
SEE ALSO: The 25 Best Free iPad Apps
The app gives users a way to easily create and share animated videos that combine images, music, voice recordings and special effects.
"Adobe Voice puts the power of Creative Cloud's industry-leading video and audio technology into the hands of the masses," Winston Hendrickson, Adobe's vice-president of products for Creative Media Solutions, said in a release.
The app is meant be simple to use, and provide people — especially those who may not be able to use traditional video-editing software — with ways to tell stories through video.
Adobe Voice app screen
Users begin by choosing from a preset story template that helps outline the structure of their video. They can then import their own photos, draw from the app's library of 25,000 icons or search the web for their own images.
Adobe also included specially created soundtracks, so users can add music to fit the story. Users can also record their own voiceovers.
The company said it envisions the app to be particularly useful in schools, where students and teachers may want to create interactive videos, but don't necessarily have the knowledge or resources to use conventional video software. Adobe even had students and teachers test the app during its beta period.
News of Adobe Voice first surfaced last fall, when images of the app's private beta, codenamed "Ginger," leaked online.

Tuesday, February 18, 2014

Outernet Era – World without Internet!

Outernet is the latest phenomenon that is going to take the world by storm. This technology which is being built by Media Development Investment Fund (MDIF), is expected to change the way we communicate, interact and interconnect with millions of users worldwide. This transition is aimed at restructuring and transforming the locked barriers of Internet and provide an open user-populated network of information that will be available free of cost. Outernet is built by a team comprising of Aaron Rogers, Branko Vukelic, Edward Birrane and Syed Karim.



The Internet as you know, is a collection of interconnected computers and users who connect to World Wide Web. This forms a matrix of connectivity that includes multiple peripheral and subsidiary services, hardware and technologies. This includes entities such as server farms, Internet service providers, routers and many more. Outernet aims at breaking this conventional method of relying on paid services and providing free unlimited data and information for users. This is achieved by the use of a combination of:

·         Long range Wifi multicasting
·         Low altitude satellite constellations
·         End users with wifi enabled feature phones, smart devices etc.

The concept of outernet is simple and straightforward. Outernet will deploy huge arrays of satellite constellations which will work in unison to receive and transmit data to local ground units. The ground units will consist of multiple stations that will receive, distribute and transmit data from and to the satellites. The transmission medium will be long range low frequency Wi-Fi signals. Though Wi-Fi is currently used for connectivity in a closed environment, Outernet aims at utilizing the possibility of using this for long range data transmission.
The conventional Wi-Fi technology uses IEEE 802.11 standards that ensure up to 20 feet distance inside buildings. This technique provides a data transfer rate of 2.4 Ghz to 5.6 Ghz. Outernet aims at using lower frequency Wi-Fi signals which will allow signals to be sent across longer distances (>10) and thereby ensure a reliable communication path between satellites and  users on earth.

Low-frequency high-range Wi-Fi signals have the following qualities:

·         Higher penetration power (Obstacle penetration)
·         Higher transmission range without attenuation
·         Ability to get unlicensed Spectrum

These additional advantages of low frequency wi-fi signals make it the best suitable solution for Outernet technology. Along with the ease of implementation and lower set up cost(than conventional low frequency transmission antennas), researchers have come to the conclusion that Outernet can work flawlessly with the use of long range wi-fi transmission.



Outernet will act as a large scale broadcasting platform of interconnected users who share free data. They are in the process of discussing the terms with NASA for utilizing the International Space Station (ISS) for their deployment. The team is optimistic about providing free, “priceless” network connectivity and data access to everyone on earth by 2015. Outernet is a wonderful innovative and revolutionary technology that will transform the way we communicate, collaborate and evolve.

Thursday, January 16, 2014

Nitrous.IO

With the right tools, Google’s Chromebooks make for cheap Linux development machines, but it takes a bit of work to get there. Nitrous.IO, which offers a fully cloud-based development environment for writing Ruby, Ruby on Rails, Node.js, Go, and Python/Django apps, launched its packaged app for Chrome today. This app turns any Chromebook into a full-blown development environment with an IDE, full terminal access and collaboration tools for pair programming.
This packaged app, the Nitrous.IO team tells us, is the “first Packaged App available in the Google Chrome Web Store that offers a full web-based IDE and linux terminal.” It’s worth noting that you can always install the packaged app on Windows or OS X, too (and on those systems, you now get Chrome’s new app launcher to start these apps, too).
Using Google’s packaged apps gives developers API access to native hardware features that are not usually available to regular web apps, including the networking stack, Bluetooth and USB. This means, developers can use it to add things like shells (which Nitrious.IO uses) to their tools. Packaged apps can also run outside of the browser, which makes them also feel quite a bit more like native apps, even though they are built using HTML5, JavaScript and CSS. The Nitrous.IO team notes that using a packaged app allows it to offer a “faster and more seamless experience vs. a traditional web browser.”

Nitrous.IO provides developers with a fully cloud-hosted development environment with the ability to provision new “boxes” — that is, virtual machines for development — at will. The service offers a free tier with 384MB of RAM and 750MB of storage for basic apps or developers who just want to dip their toes into the environment (or a new language). Additional memory and storage, of course, costs extra.


Tuesday, January 7, 2014

Skype to Achieves Video calls with 3D Holographic Avatars this year



The growth in video communication has been exponential. Skype now boasts 300 million users, and a 2012 Ipsos/Reuters poll revealed one in five people worldwide now frequently “telecommuted” to work. But Star Trek fans will be happy to hear that incoming technology will add a further dimension to international conference calls. Known as holographic telepresence, it involves transmitting a three-dimensional moving image of you at each destination – allowing you to converse as if you were in the room. One system from Musion, based in Britain, uses Pepper’s Ghost, an effect popular with illusionists, to beam moving images onto sloped glass. Musion has already digitally resurrected rapper Tupac Shakur at a music festival. But full 3D holographic communication is not far behind – in the shape of the Polish company Leia. Named after the Star Wars princess, its Leia Display XL uses laser projectors to beam images onto a cloud of water vapour. The result is a walk-in holographic room, in which 3D objects can be viewed and manipulated from every angle. An IBM survey of 3,000 researchers recently named holographic video calls as one technology they expected to see in place in the next year or so.

Monday, December 2, 2013

Google to Launch the New Nexus 10

There have been precious few details on Google’s second-generation Nexus 10, but new reports are now suggesting that the 10-inch tablet could go on sale as early as next week.
A product page for the device was temporarily listed on the Google Play store earlier this week and the page indicated that the tablet would go on sale on November 21. Perhaps unsurprisingly, Google has since deleted the page from its website.
The story was first spotted by Ubergizmo, although the tech website has since removed its article on the issue.
Little is known about the second-gen Nexus 10 at this time -- although a recent leak claimed that the device comes with the same 2560 x 1600 resolution display, a quad-core Qualcomm Snapdragon 800 CPU and 3GB of RAM. It is also expected to launch with Android 4.4 Kit Kat, the latest iteration of Android which is now available for most other Nexus tablets).

Tuesday, November 26, 2013

Data Deduplication – A Perfect Tool for Database Management

Efficient management and storage of data is usually a problem that most organizations face these days. There are various methods and technologies which are in place to solve this issue. The amount of space available for storage must be used efficiently so as to store maximum data in minimum space. Data Deduplication is a method which looks for repetition or redundancy in sequences of bytes over a large collection of data. The first uniquely stored version of a data sequence is referenced at further points than be stored again. Data deduplication is also known as intelligent compression or single-instance storage method.

File Level Deduplication

In its most common form, deduplication is done at the file level. It means that no file which is identical is stored again and this is done by filtering the incoming data and processing it so as to avoid repeated storage of the same file unnecessarily. This level of deduplication is known as single-instance storage (SIS) method. Another level of deduplication occurs at block level, where blocks of data that are similar in two non identical files, are identified and only one copy of the block is stored. This method frees up more space than the former, as it analyzes and compares data at a deeper level.



Target Level Deduplication

The second type of implementation is at the target level which is the backup system.The deployment is easier compared to the first source type. There are two types of implementation – inline or post process. In inline implementation the deduplication is done before the data is written or stored to the backup disk.This requires less storage which is an advantage but more time as the backup process can be completed only after the deduplication filtering is done. In the case of post process data the storage space requirement is higher but deployment happens much faster. These methods are chosen depending on the system, the amount of data to be handled, the storage space available for the system as well as back up, the processor capacity and the time constraints.


The greatest advantage is less storage requirements which improves bandwidth efficiency. As primary data storage have become inexpensive over the years, organizations tend to maintain backup data of a project for a longer period so that new employees can reuse certain data for future projects. These data storehouses need to have cooling process with proper maintenance and hence consumes a lot of electric power. The amount of disk or tapes which the organization needs to buy and maintain for data storage also reduces, thus reducing  the total cost for storage. Deduplication can reduce the bandwidth requirements for backup and in some cases it can also boost both backup and recovery process.

Thursday, November 21, 2013

Cloud based 3D Streaming

Cloud based services have taken a huge leap from being a young niche technology to a matured and highly optimized environment. This drastic change is becoming more and more visible in most of the technological advances of the day. This write-up will walk you through one of the latest advances in cloud based technology, related to 3D content management.


3D streaming and content rendering has always been a challenge for developers and supporting team members. To understand this complexity, we need to have an understanding about how a 3D model is generated. In simple terms, a graphical element/image is a set of pixels (smallest units of a graphical element). Pixels are tiny blocks containing a specific color and location on the screen. A large number of pixels arranged together in a specific order forms an image. Since its inception, graphics processing has transformed in a huge scale. This transaction started with the basic 2D graphic models with little to no dynamics or effects.


In this case, graphic processing was often termed as “memory-mapped models” wherein, developers used to code the location and color of each pixel in an image. This process was fairly simple and practical in the case of basic 2D models and images. As the technology grew, graphic rendering and associated image delivery platforms (graphic cards, display units, etc.) also began changing forms and sizes. This was followed by the developments in 3 dimensional image processing and rendering, wherein the concept of “Depth” was also introduced in graphics processing.

Now, 3D technology reaches its next milestone where it will be made available to users via cloud based services. This means that users will have 3D rendering and content delivery at their fingertips with the help of 3D streaming technology from Amazon. Amazon is already prepared to provide 3D streaming services to its users via EC2’s new G2 instances. The new G2 instances consist of robust and well set infrastructure that ensures a great 3D experience to its users. As detailed in their company website, the new G2 instances will have:
·         NVIDIA GRID™ technology using GK104 “Kepler”. This will be a Graphics Processing Unit that has 1,536 CUDA cores and at least 4 GB of video (frame buffer) RAM.
·         Intel Sandy Bridge processor running at 2.6 GHz with Turbo Boost enabled, 8 vCPUs (Virtual CPUs).
·         Minimum of 15 GiB of RAM.
·         Around 60 GB of Solid state disk storage.


One limitation or rather, “feature” as the company calls it, would be the requirement for a client software/product that runs on “Remote Framebuffer Protocol” or RFP. This will be required in order to detect the GPU present in the remote cloud based system. A very good and common example for such a compatible product would be “Teamviewer”, as it provides the flexibility, ease of use and compatibility with the new G2 instances. The new G2 architecture would also work with non-RFP based products, but the GPU would remain undetected in this case.

The new G2 technology using EC2 clusters presents a great window of opportunity for end users to utilize the capability of cloud based graphics rendering technology. We can surely look forward to a drastic increase in quality of graphically processed products in the near future.




Monday, September 23, 2013

STEAM OS

According to Valve's site, "SteamOS combines the rock-solid architecture of Linux with a gaming experience built for the big screen. It will be available soon as a free stand-alone operating system for living room machines."

SteamOS will tie in with Steam, and "you don’t have to give up your favorite games, your online friends, and all the Steam features you love just to play on the big screen. SteamOS, running on any living room machine, will provide access to the best games and user-generated content available."


Valve says Steam OS has "achieved significant performance increases in graphics processing, and we’re now targeting audio performance and reductions in input latency at the operating system level. Game developers are already taking advantage of these gains as they target SteamOS for their new releases."

"Steam is not a one-way content broadcast channel, it’s a collaborative many-to-many entertainment platform, in which each participant is a multiplier of the experience for everyone else," Valve writes. "With SteamOS, “openness” means that the hardware industry can iterate in the living room at a much faster pace than they’ve been able to. Content creators can connect directly to their customers. Users can alter or replace any part of the software or hardware they want. Gamers are empowered to join in the creation of the games they love. SteamOS will continue to evolve, but will remain an environment designed to foster these kinds of innovation."


Friday, September 20, 2013

Welcome to iPhone 5s

Apple launched its new smartphones, iPhone 5s and 5c. The smartphone giant has included a biometric device in iPhone 5s called Touch ID, which is a fingerprint sensor that allows users to unlock their iPhone or authenticate downloads from App Store, iTunes or iBooks, by simply placing their finger on the device.



The implementation of a biometric device in the iPhone 5S is a very interesting functionality. This functionality allows users to make payments safely on  iTunes or on other secure websites.

With the improvement in technology, biometric systems have evolved significantly in recent years and, as we can see, a fingerprint sensor today could be a strong system that is straightforward to bypass . This solution may seem to be out of a 007 film but duplicate fingerprints or a finger that is cut off from owner, are classical techniques to crack a control system based on fingerprint technology. Some cars like the Mercedes S-class have biometric systems, although you can bypass security using an amputated finger. I know it sounds morbid, but there have been incidents of car thefts in Malaysia using amputated fingers.

So, is it possible to surround Touch ID using a fake finger or a cut off finger silicone fake? The answer to this question is quite simple. No, it is not possible. Apple is not the first company to design a robust fingerprint sensor that is able to “avoid dead fingers”.  In fact, for years, many firms using security systems, use technologies that are able to detect blood flow in a finger (or hand). This way, the system can confirm whether the finger on the reader actually belongs to a living person (heart rate, temperature, etc.).

In the case of the iPhone 5S, no checking or transaction is done with an image or probing finger temperature. Here, the technology is based on a capacitive sensor that is able to detect the layers of our skin and generate a reliable map of our footprint and their reaction to an electromagnetic field (which is employed to observe skin layers).

Obviously, if we use our finger on a silicone that mimics the footprint of another, Touch ID will not work because the layer structure of our skin will not match the owner of the device (although we have a good replica of the fingerprint).

In short, if you distrusted the fingerprint sensor of iPhone 5S and feared the worst,  you can actually be calm and not fear you will lose one of your fingers.

The detection of “dead fingers” is something that has been in use in biometrics for many years and is not designed exclusively for Apple. But we must recognize that the Apple inclusion in a smartphone is a groundbreaking concept and quite original.

Reflecting on the future of such a system, I do not think it will be long before we see it in other manufacturer’s designs especially those who like to focus on providing their users with an extra level of security.


Saturday, September 7, 2013

ADROID 4.4 KITKAT

PREPARE FOR A SWEET NEW TREAT


Android is the operating system that powers over 1 billion smartphones and tablets. Since these devices make our lives so sweet, each Android version is named after a dessert: Cupcake, Donut, Eclair, Froyo, Gingerbread, Honeycomb, Ice Cream Sandwich, and Jelly Bean. As everybody finds it difficult to stay away from chocolate we decided to name the next version of Android after one of our favorite chocolate treats, Kitkat.

To make this release even sweeter, Kit Kat is giving you the chance to win a Nexus 7 or Google Play credit. Just look for specially branded Kit Kat candy bars featuring the Android robot in a store near you.

Google says that "it's our goal with Android KitKat to make an amazing Android experience available for everybody." That's certainly a bit vague, but the statement does line up with earlier rumors that suggested Google plans to use its next Android release in smartwatches, gaming consoles, low-cost smartphones, and even laptops.


Thursday, August 8, 2013

7 Ways Of Link Building

Link building is one of the most important parts of any good SEO plan.

1.Web directories

This is one of the oldest and most popular ways of link building.There are hundreds of web directories out there. A simple search for web directories on Google will give you a massive numbers of directories to submit your links to. There are two kinds of directories, free and paid ones.

2.Article Directories

A simple yet effective method for link building. Write and submit as many articles as you can to as many article directories as you can. This takes a lot of time and effort, but its well worth it. A link back from such a site can greatly increase your ranking and help you in SEO. If you don’t have time to write unique articles to submit, go ahead and use the same articles from your own blog.

3.Link bait Content

Link-bait refers to content that readers find so compelling that they go to any length to link to it and share it with other people. Its by far the easiest way to get thousands of quality backlinks that will grow on their own without you doing any work.

4.Citation-Based licensing agreement content

Its the link in the bottom of the theme that upon downloading it you agree to keep intact. Now imagine how many other people in the world might download that same theme, and you can begin to see the huge amounts of backlinks that could be created by that one theme.
This method is very powerful, as it has the potential to keep building links for you for years and years to come. You can do the same with articles, e-books, software, website templates, photos, videos, graphics and etc. To ensure that people leave your link intact, you can use Creative Commons Attribution system to license your product. It will make it illegal for other people to use your product without leaving your link intact.

5.Online Forums

Almost all online forums allow members to place links in their profile and also as signatures which will be shown alongside every thread you start or reply to. Although a link is a link, try to use forums related to your niche, as search engines tend to put more weight on links from relevant high authority sites.

6.Guest Posting

By guest posting on other related blogs and websites not only do you build links to your own site, your blog might also enjoy an increase in traffic, especially if the site you guest post on receives a great amount of traffic itself.

7.Commenting on blogs

While it’s been said that links from comment sections of phoenix don’t carry much weight with the search engines, none-the-less they can effect both your SEO and traffic. So, it is not a bad idea to build links by making relevant and genuine comments on related blogs whenever you can.

8.RSS-Submission

There are many RSS directories out there that you can submit your links to. When it comes to links, usually quality matters more than quantity, meaning a link from a high authority site matters more than 20 links from other lower ranking sites. But, since it takes only a few seconds to submit your links to hundreds of RSS directories using an RSS aggregator, it is ok to sacrifice quality for quantity.

9.Social Bookmarking

While link building with social bookmarking sites is almost like RSS directories, there are a few powerful social bookmarking sites that search engines tend to put a lot of weight on. Take Digg as an example, there are many stories where a link back from digg has moved a blogger’s blog from few pages down the search results to the first page of Google for the related keyword it was bookmarked for. There are many social bookmarking sites out there that submitting a link to each one would probably take you a whole day, thankfully, there are many good social bookmarker tools and plug-ins out there that will automate the process for you. Although, I would suggest to bookmark your links manually to at least the few top social bookmarking sites such as Dig and Stumble upon.

10.Yahoo Answers

Getting backlinks from Yahoo Answers can be a little tricky. Because of all the spamming, it is now harder to get links stick on Yahoo Answers. However, if you do manage to get a link or two from YA, almost instantly you will see a rise in your traffic and eventually your ranking. The best way to use YahooAnswers is to genuinely contribute and help as much as you can. Don’t answer questions just so you can place your link in it. Also, while no one knows this for sure, it is believed that backlinks from Yahoo Answers will only be counted if the question gets at least 10 or more answers. Regardless, a link or two from Yahoo Answers is definitely worth the hassle.